Caps

In Reddit Emblem Heroes, there is only so far you can raise your units in stats and levels. These limits are a unit's caps; this is not unusual in games, but the caps in Reddit Emblem Heroes work a little differently than in other games.

Level Caps
The "soft" level cap for a unit is 20 (save for avatars, who max at level 99), meaning that units who reach level 20 will no longer gain EXP without specific forms of investment. It is, however, not an absolute cap -- hence, soft. A few things can be used to raise the unit's level cap, and there is no maximum level for units if that cap can keep being raised by the player.

The methods of raising a unit's level cap include:
 * Merging 5* copies of a unit into a unit. This will raise the level cap as well as grant them further experience.
 * Using items called "Eternal Seals," which raises a level cap by 5.

Stat Caps
When speaking of stat caps in Reddit Emblem, there are two options. The first are the so-called "soft caps," which vary from unit to unit based on class and boon/bane -- the latter modifying the class caps by +/- 3, respectively. Additionally, rank impacts the caps of the unit: 5*s have the full soft cap for their class and boon/bane, 4* cap at 80% of that number, and 3* at 60%. However, methods of raising these caps exist, and in fact constitute much of the lategame training of a unit. That said, there is the other sort of stat cap to consider: the "hard cap." The hard cap is the highest that a unit's cap for a stat can be raised to. These are solely dependent on class, and are not impacted by a unit's personal modifiers or boon/bane. All units of the same class ultimately have the same ceiling, so use the ones that are fun for you.

The methods of raising a unit's stat caps include:
 * Using stat cap boosting items.
 * Mastering a class, which grant a cap boost to a stat relevant to that class.

Stat caps reached are displayed on the !unitdata listing [like so], but without noting which type it is. Additionally, one can raise a unit's unseen "personal stats" higher than their caps; however, only the capped number will be used for anything. But if a unit were to switch classes to one with a higher cap in that stat, then any numbers towards the new cap would be shown. The functional stat of a unit, however, still cannot transcend the hard cap for their class.